[SRH]
Stephen R. Haptonstahl
Future Research
For the foreseeable future, my research will have two foci: a
substantive question, and the development of methods to help answer
this substantive question.
Can the Central Intelligence Agency reorganize to avoid a 9/11
style failure? More generally, can a bureaucratic
information-gathering hierarchy (BIGH) be designed so as to make the
probability of catastrophic error arbitrarily small? Based on my
years of experience in this kind of organization -- tactical crew
aboard a deployed AEGIS cruiser -- I conjecture is that this
minimal-error BIGH is not possible.
A purely informational approach, akin to the Condorcet Jury
Theorem, suggests that a minimal-error BIGH is achievable simply by
having a sufficiently flat and wide hierarchy. However, a purely
informational characterization of the problem ignores two key
characteristics of BIGHs. First, BIGHs are composed of people with
cognitive limitations, including limits as to the number of
subordinates one can manage effectively and as to the amount of
information one can consider simultaneously. Both of these limits
place bounds on the width of a hierarchy. Second, these people
have their own individual goals, such as career advancement, job
security, expansion of resources, prestige, and compliance with
professional norms. These goals can conflict with the goals of the
organization, which means there is a need for superiors to create
incentives for subordinates to support the goals of the
organization.
Modeling cognitive limitations means stepping back from the
assumption of fully rational actors. Modeling incentives in a
BIGH means implementing some form of principal-agent model
specifically to characterize information aggregation.
To address these modeling needs, I am working on several sets of
tools. Modeling cognitive limitations effectively means using both
analytic and computational formal modeling techniques. I am working
with other computational modelers inside and outside political
science to develop and adopt rigorous standards for making
scientific arguments using computational models. To build these
models to capture the important characteristics of bureaucrat
behavior, I am testing specific theoretical assumptions using lab
experiments. To facilitate testing of models, I am extending the
quantal response equilibrium (QRE) literature into models with
continuous action spaces, especially principal-agent models.
Experiments in virtual worlds may prove to be vital for testing
theories of institutional design. Massively multiplayer online
roleplaying games offer the potential of large-scale experiments with
a high degree of control. However, research into the economies
of these virtual worlds -- and their exchange rates with the real
world -- imply that participants derive real value from the results
of their participation. This means that many or all of the same
ethical considerations that apply to real-world field experiments must
apply to these virtual field experiments. Regardless, virtual worlds
offer greater institutional diversity than the real world, and thus
provide a rich environment for exploring what otherwise might be
counterfactual conditions.
The tools I develop are intended for a specific purpose, but will be
widely applicable in and out of political science, and should
advance, if marginally, the state of the art.